Professional Diploma in 3DS Max Live Course What we'll cover in this Course - 1. Complete 3DS Max ( Fundamentals to Advance Level) 2. Corona Plug-In (Recorded) + V-Ray Plug-In (LIVE) + Lumion (Recorded) 3. Unlimited Component for Interior & Exterior 4. Project Completion (3 Exterior & 2 Interior) 5. Video Creation ( Real Animation & Walkthrough) 6. 3 Executed Working Projects Files with 3D Model (40+ Wokings Drawings) 7. Lifetime Software Support from PTS CAD EXPERT 8. Free Workshop on Latest Updates 9. Lifetime Videos Access 10. 3DS Max Digital Books 11. Industrial Updates 12. Software Installation Support 13. Certification (Authentic Certification) Introduction of 3DS MAX, Future of 3ds Max, Plug-Ins Documentation, Max for Architects, History of Autodesk 3ds Max Max Interface: File menu, Quick Access toolbar, Menu bar, Main toolbar, Selection Filter, Scene explorer, Viewport layouts, Ribbon, Command panel (Create, Modify, Hierarchy), Maxscript, options/preferences, Coordinate Display, Isolate selection toggle, Selection lock toggle , Viewport navigation controls, Animation and time controls Editable spline: Rendering: Rectangular, Circular Interpolation, Vertex type: Linear, Bezier, Smooth, Bezier corner Attach, attach multiple, Break, Refine, weld, Fuse, connect, Insert, CrossInsert, Fillet, Chamfer, Trim, Detach, Explode, Close Editable poly: Loop, Ring, Grow, Shrink, Modifiers: Introduction to modifier stack Bend, Cap holes, affect region, Chamfer, Cloth, Poly select, Displace, FFD 2x2x2, FFD Box, FFD Cylinder, Floor generator, Subdivide, Lattice, Lathe, Material, Noise, Push, Ripple, Shell, Symmetry,Slice, Stretch, Turbosmooth, Taper, Twist, Unwrap uvw, UVW Map, Lights: Corona Sun and Corona Sky environment HDRI Lighting Corona lights (Sphere, Disk, Rectangular, Cylindrical) Corona Light Mtl, Corona Light Mix Materials: Material Editor- Slate material editor, compact material editor Materials vs maps, Material libraries, Corona Mtl, Material Window, Node workflow, Material editor Panel, material properties- Diffuse, reflection, refraction, Bump, Displacement Concept of using maps Maps- Bitmap, Corona Color correct, coronamix, CoronaAO, Cellular, noise, CoronaNormal, Coronamultimap, CoronaUVW Randomizer Corona Material Library. Scene population: Object import, Corona proxy, Corona scatter, Relink textures, Camera and Render Setup: Setting up camera, camera controls, Depth of field, Camera clipping, Render elements- CEssential Direct, CEssential Reflect, CEssential Refraction, CTexmap, CMasking_wirecolor, CMasking_ID, CGeometry_ZDepth, CXR save and resume, Mtl. Override, Denoising, Render selected, Post-production: Importing Render elements, workflow for using render elements, Adding trees and people, Camera RAW Filter